![]() Either way, each animal will have a few choice items you're required to include, but otherwise it's pretty much up to you how you'd like to deck out each home, both inside and out. Sometimes it can be as simple as "I want to live in a house full of balloons!", while others such as "Give me somewhere that screams 'heist central'" are a little more open-ended. ^ The municipal buildings are a great addition to Happy Home Designer and provide a welcome alternative to creating more homesĪs the game's title implies, this time you're stepping out as an up and coming interior designer, and it's your job to build each new homeowner a brand-new swanky pad according to their individual design brief. By removing the core cash cycle, Happy Home Designer allows the more creative side of Animal Crossing to flourish, giving players full reign to create their perfect and, more importantly, permanent ideal village without the risk of turning everything into a massive landfill site. Animal Crossing: Happy Home Designer fixes this in an instant. It's one of the few genuine problems I've found with Animal Crossing over the years, but when the game's entire premise is to make money (whether it's to pay off your mortgage, expand your house or simply buy more items), there's little you can do to prevent it. Eventually, their houses become mausoleums of your unwanted cast-offs until they're left with nothing but a potty, a quarter of a wrestling ring, a torch and a new pet scorpion. For once your neighbours have trundled home with their new purchase, they put it in pride of place in their front room, slowly swapping out their old furniture for your rejected trash. ^ If this were one of the main Animal Crossing titles, everything you see here would soon be swapped for random garbageĮxcept, that's not really the end of the story. The only thing you want is for them to come in and take your junk away so you can make a quick Bell, clearing the way for you to hawk even more stuff to fuel your relentless desire for profit. At this point, you don't really care about your villagers' houses any more. As you amass more and more items, you quickly start selling those you don't need to the village shop, or, in Animal Crossing: New Leaf, put them up for sale in the second hand Re-Tail outlet. So voracious is your need to own and consume in Animal Crossing that you soon stop at nothing to create your perfect household, even if that means wrecking the homes of the furry pals around you. Yet, for all of EAD Group 2's careful character curation, every villager, without fail, eventually falls victim to the same affliction: you. Of course a cat with an orange for a head has a suite of citrus themed tables and chairs – that's just how Nintendo rolls. ![]() Not only were you getting a whole new character for your town, but also an entire house full of stylised bits of furniture that matched their personality. In previous Animal Crossing games, the arrival of a new villager was a moment of celebration.
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